The Info panel is where you can edit the Product details that will show up in the Shop, such as the product icon, product name, markup, search keywords, and more. Edit your product information by filling out the details under the Info panel. STEP 8. Save your project by clicking the Save button in the upper right corner of the app next to the Preview button. Repeat this for the second material named room_glassĬlick Preview to see your changes! Save and Submit your Project Select the replacement image room trellis (MASK).png and click Add Image to import the texture. Now hover over the thumbnail beside Opacity and click the button. Select the replacement image room trellis.png and click Add Image to import the texture. Select the first material named room_glass and in the Inspector panel and hover over the thumbnail beside Diffuse and click the button. For the two room_glass materials we are going to replace both the Diffuse and the Opacity textures. Repeat this for the remaining materials room_floor, room_doors, room_ceiling, and room_divides. Preview the texture swap by clicking the Preview button in the upper right corner of the app. In the pop-up window, browse to and select the replacement image, room wall.png, and click Add Image to import the texture. Hover over the thumbnail beside Diffuse and click the button. Import the textures you downloaded by opening the Inspector panel by clicking on the Inspector tab on the right-hand panel. Select the materials you want to edit by opening the Material panel by clicking on Components tab and then the Materials icon in the left-hand panel. For this tutorial we’ll start by selecting the first material room_wall in the Materials panel. To do this you will need to fire up IMVU Studio. In order to create your room product you need to first derive from an existing room product. In this spirit we have created this tutorial to help you become familiar with the process of creating a room project and getting the new product into the IMVU Catalog. The best way to learn how something works is to roll up your sleeves and dive right in. They can be simple and small or large and complex, such as an outdoor environment. The main difference is that Rooms can contain your invited friends, exist as a persistent Public place, and act as the setting for an activity or game. Rooms are very much like Avatar Clothing, Furniture, or Accessories, they are 3D products that can be purchased and “worn” by its owner. What your avatar wears is one form of self expression, but just as important is the place you choose to gather within. We want you to be successful and it will be hard to be successful if your products take too long to download.IMVU is all about creating a place for people all over the world to meet up and express themselves, all within a virtual 3D environment. Please be as discerning as you can about where you spend your animation budget. The larger your file, the longer it is going to take to load during a conversation. You can even convert your videos to animated GIFs. Please keep in mind that the more bones you animate and longer the duration of your animation, the larger your Action product is going to be. Our simple online GIF maker allows you to create and customize GIFs for free. The win for doing portional animations and vogues is keeping your overall animation size down. However, IMVU has found that this simply doesn’t matter to the end user. Arms sometimes slide right through the avatar body. Feet won’t walk to position, they will slide. Linear translation means that since there are no interstitial frames between, say, the Idle Pose and your new “Eureka” animation, the bones will animate in a line from where they are in the Idle Pose to where they end up in the Eureka pose. The only drawback to using Vogues is the aesthetically unappealing look of linear translation. Cheap download = wonderful customer experience. You can loop a 2 frame animation for 30 frames and (at 30 frames per second) end up with a 2 second animation of your avatar striking a pose. Once you’ve gotten your animation exported, simply play with the blend in/out and loop duration functionalities in the Editor to get your Action product just right. You should want your file sizes to be as small as possible. By exporting this simple pose, you pretty much guarantee that your animation file size will be quite small.
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